One of my recent experiments with Mesh (coming soon ish to Second Life). A little one piece black dress that conforms to the avatar. (video)
This is a simple black dress made in 3ds Max. It 'conforms' to the avatar through the use of skin weighting. I learnt a couple of wee tricks getting this right.
1/ If your mesh is inside out when you upload it...change the Stitching Type to a sculptie one (ie; cylinder), then the Inside-out tickbox should become usable....tick it, then change the Stitching Type back to Mesh. Presto..it's now right side out.
2/ You can wear multiple Meshes at the same time and they don't need to be on the same attachment point. So an easy way to get the inside of a dress is to use a second copy of it - reversed, then worn. Instantly you have very close fitting inside layer that deforms the same as the outside layer :)
Free Texture Packs from Texture Freakz now at Makersmart Free Texture packs selections from Texture Freakz. Part of a selection originally intended for a texture shop, I've decided to release a number of Texture packs as Donationware instead. more>
Another Freebie from the House of Fun A set of beautiful wearable fluttering Monarch Butterfly Wings.
These have been developed to have the smoothest flutter in Second Life - they utilize a texture animation instead of trying to move prims around - making them the smoothest low lag possible more>